LINZ, AUSTRIA / A FEW THINGS I DO

Heyo! I'm Sascha Naderer.

I make tiny worlds as Pixeltier, teach animation and pixel art, and help turn ideas into real projects. Different roles, same curiosity.

01 / CREATE

Pixel art & animation

I make pixel art as Pixeltier: custom artwork, animation and ready-made assets for games and creative media.

02 / SHARE

Teaching game art

Since 2022, I’ve taught 2D animation and pixel art at HTK Academy, mentoring students through their semester projects.

03 / CONNECT

Making education happen

I’m a program manager at JKU’s LIT Open Innovation Center, with a background in product, content and project management.

A FEW THINGS I’VE MADE

Selected work

INSTALLATION / EXPO 2025

Pixel Paravent

A touch-responsive pixel-art installation at the Austrian Pavilion of EXPO 2025 in Osaka, created with studio ASYNCHROME.

Released in June 2025, Pixel Paravent was part of Austria’s official exhibition at the World Expo in Osaka. Curated by Martin Baasch and led by studio ASYNCHROME, it reinterpreted the historic Osaka Paravent as an interactive digital installation.

Together, we transformed 16th-century Japanese screen paintings into a touch-responsive pixel-art experience. Visitors could discover stories through interaction, motion and handcrafted pixels, connecting a historic artwork with a contemporary digital language.

I joined as the project’s pixel-art expert, contributing artwork, animation, stylistic direction and artistic coordination. Working with an international team also brought my teaching and creative practice together: six team members were people I had previously taught at HTK Academy.

Project team

Curation: Martin Baasch. Artistic concept and project lead: studio ASYNCHROME, Marleen Leitner & Michael Schitnig. Pixel art & animation: Sascha Naderer, Eileen-Isabel Junge, Anja Vetsch and Zafer Alshikh Hasan. Programming / technology: René Senten.

CHARACTERS & GAME ASSETS / 2023

Game art

ART & ANIMATION / CLOTHING & MUSIC

Darkhan

Darkhan is a norwegian clothing and music brand that brings together occult imagery, pixel art and nerd culture. I contributed pixel artwork and animation to its dark, playful visual world.

Visit Darkhan

CUSTOM ICONS / PUBLICATION

Fabula Ultima

Fabula Ultima is a tabletop roleplaying game inspired by Japanese-style console RPGs, built around shared fantasy worlds and adventures.

I created custom pixel-art icons for the game and also contributed to its Celebration Edition + Bestiary Vol. I Kickstarter — a wonderful project to be part of.

Official Fabula Ultima website
Celebration Edition + Bestiary Vol. I on Kickstarter

Pixeltier’s Ultimate Fantasy RPG Icons, a 16 × 16 pixel-art asset pack

SASCHA, ALSO KNOWN AS PIXELTIER

My pixels. Your next game.

You’ll often find my pixel art under the name Pixeltier. On itch.io, I make ready-made asset packs for game creators, from fantasy RPG items to cyberpunk gear, food and tiny animated characters.

Mostly 16 × 16 pixels, with an 8 × 8 Tiny RPG collection, too. Browse the packs for previews, current contents and licence details. There are free packs to try as well.

SMALL WORLDS / SIDE QUESTS / PIXEL EXPERIMENTS

The playground

A little collection of playful ideas, curious experiments and tiny worlds I loved bringing to life.

A SHARED PIXEL WORLD / SINCE 2014

The Chickenstreet Project

In 2014, I started a collaborative pixel-art project inspired by Mr. Wong’s Soup’Partments. At 69 Chickenstreet, artists imagine what’s hidden beneath a garage, adding their own isometric floors to a shared underground world.

I started the project and contributed floor 001, shown here. Each artist keeps ownership of their work. The best part is seeing what someone else adds next.

Explore Chickenstreet and contribute

Floor 001 of The Chickenstreet Project, pixel art by Sascha Naderer
Sascha Naderer

THE PERSON BEHIND THE PIXELS

A few different hats. Still me.

I’m Sascha, a freelance illustrator since 2016, usually making pixels under the name Pixeltier. My work has brought me together with game developers, musicians, clothing brands and board-game publishers. Linz, Austria, is home.

My path also runs through content, marketing, product ownership and project management. Today I bring that experience to JKU’s LIT Open Innovation Center, while teaching 2D animation and pixel art at HTK Academy. I like making things, sharing what I know, and giving people a reason to create together.

Have something in mind? Say hello.

Sascha Naderer / Made of many pixels.

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